So can the cg art talent that you would normally hire to build the content with from scratch. Which varies from country to country. Also depends how fast they are and not including the time it would take to dress and photograph the model/actor who would be duplicated, that still costs money. Unless they are hand built in…
Just a note on the WETA scanning stuff, in some of the LoTR production docs they talk about scanning the sculpted maquette's to get a start on the CG versions. I don't know how much they've transferred over to straight cg/zbrush concepting but I imagine they still use this method as well. AS for working with scan data,…
Yeah EQ, and furthermore I still don't get why the result is not "exactly artistic" like BJ said. This trailer was never supposed to be a character modeling demo reel... Also when it comes to visual taste, I'd rather see the character as it is portrayed here, idealized but with imperfections (bumpy nose!) as opposed to yet…
Actually most of our clients take a lot of care to make sure the CG trailer does not hint at stuff you can't do in the game; and they do like to have action that is in fact indicative of ingame features. Even in the first AC2 trailer we did... In the game, you were able to hire prostitutes to distract enemies, you were…
Yeah but that's done by somebody with a legitimate skillset, that's all I'm saying. A slightly less demanding one compared to sculpting by hand, yes, probably. But still a very legitimate part of CG. :thumbup: Anyways, yeah; back to the actual teaser. EDIT: Thanks for posting those Neox. I'm liking how much we are getting…
MM, I am not sure why a 100% realistic, hand crafted model of an existing person would deserve more "merit" than an efficient scan. Now of course I agree that it takes a lot of skill and knowledge in order to create a realistic CG model of a human, but such skills are quite irrelevant in the context of that trailer…
Somewhat OFF Nowadays they have a completely crazy workflow at Weta for skin textures. Gino Acevedo, the lead texture guy, will select people with interesting facial features and take a silicon mold from their faces. They'll do a positive cast, and then create a special transparent negative cast from it. Flatten it out,…
I think this is the core of the question. I would think that most, if not all of us who got into this field did so because deep down there is still that inner child imagining monsters and building lego spaceships - quite the creative stuff. Portfolio pieces can be quite creative too, in the sense that most CG artists make…