Im doing my best to learn maya at work and Ive hit some walls. I really didnt want to do this but I would like to use this thread to ask my questions rather than litter polycount with random issues. First thing to note is that I have been reading a lot of the other threads on here asking for maya help etc so Im not being…
Modify -> Center Pivot will move the pivot to the bounding box center of your mesh. Group are extremely handy because you can transform multiple objects at once using a new pivot (the group's pivot) while each individual object retains it's on object space pivot. Hierarchies are your friends. I'm not quite understanding…
sculptn, yeah there's a faster way : Select your oject(s), open the hypershade, click on the "Graph materials on selected objects" button that's in the top menu (it's a small blue sphere, with a green and blue square next to it), that will display the shader network of all the materials applied to the selected object(s).…
thanks yeah Im using the old split polygon tool for all cutting of polys these days. sorry to dig this thread up but I have another question: an ongoing issue my workmate and I are having with maya is that it doesnt seem to lock you in to an editing mode(eg vert or poly edit mode) once you are editing. So Im snapping verts…
Hope its ok to ask a question here I am also trying to get to know maya better. In maya can you select an object then say select the material assigned to this object in the hypershade you know have it select and highlight it in the hypershade ?
so your wanting to see what material in the hypershade editor is applied to the currently selected object? well open the attribute editor, select the object, than in the tabs at the top select the materials tab and click select at the bottom, and it will select the material it's self, and highlight it in hypershade.
thanks for the tips bal, well Im doing some tests with my scaling/moving issue and it seems to be pivot point related but I just cant figure out how it all works. if I keep the pivots at the center of all of the objects scaling them together is fine but if I move verts and pivots and stuff so that the pivot is no longer…
Yeah I think I know what you mean. It happens sometimes, not sure why. 1. Select all your objects you want to move or scale. 2. Hold D and then hold X, C or V to snap the pivot of all objects to the same place. I usually move the pivot to the origin of of the scene (0,0,0 XYZ) by holding X (which is snapping to grid), but…
sounds pretty good passeryby, let us know if you release it. So todays issue is isolating objects. Once they are isolated there seems to be no way to un-isolate them? Really bizarre, Ive looked for hotkeys and searched online but found nothing I just want to go back to normal mode after im done with my isolated object :(