Hi guys, im making a very simple environment for my school assignment. i'm painting most of the buildings, so i'm using surface shader. But i need one surface shader to be transparent (alpha), but i cant get around to it! :( i used various methods (layered shader, targa, etc) but it just doesnt seem to work! when i render…
thank you for your reply! but it still doesnt work, the white backdrop doesnt disappear. i saved the file as png but no transparency in the render view nor in the view port.. would you know how to do transparency in surfaceshader? i specifically need surface shader because i don't want the material affected by the lighting…