The rendering isn't the problem, although it could use a lot of work, what bothers me is nothing really makes sense. You have a 30 second intro of somebody looking around a room, then 30 seconds of her falling, then 45 seconds of her fighting a mounted turret. If you are doing a small animated short you should have a clear…
Any criticism on the animation?Any mistakes in my character's movements;I know the audio/sfx could have been better.Does the rendering look okay or it would have been better with other game engines renderers like udk or cry engine? Would appreciate any feedback.Thanks.
No problem,thanks for the crit,BARDLER.Will take them to note while working on the next one.I definitely have to keep practicing. The room animation is actually an intro for my animation logo.
Thanks bombshell.Will incoporate them in future animations Decided to re render the 13 vs 7 animation I did with new music I composed using Flstudio. [ame=" https://www.youtube.com/watch?v=uATNotHo1iE"]13 versus 7 re-rendered. - YouTube[/ame]
Hello guys,I decided to try using Maya's viewport 2.0 as a renderer for my animation rather than mental ray which would take a very long time.I imported the main model and the environment rendered playblast separately into AE and the rest of the post processing was done in AE. [ame="…
I'd say the character has no weight in this, it lacks any recoil from her movements (Punch the air, when your done punching you don't just pull your arm back, it springs back.) or even load and spring before them (punch the air again and notice you pull your arm back before punching, you do the same with walking, standing…