I am working on a character and following this tutorial to bake my textures http://eat3d.com/free_zbrush_xnormal_pipe I have done this before and did it successfully but every time I bake my textures in X normal It doesn't workout. I totally forgot how I did it. The thing is in the tutorial the guy is using an older ver.…
It's not only old as far as zbrush is concerned, but as far as xnormal goes too; XNormal can now read vertex colors, which I find to be even better as the older method can lead to distortions and larger file sizes. Instead just export your OBJ with polypaint turned on (no UVs or texture needed), and in xnormal use the…