That's a good point. I've spent so much time working on improving my skin texturing and anatomy that I have neglected the rest of the textures a bit. Can you recommend any good resources on creating a variety cloth and metal textures?
This image is my final low poly killer mech design rendered in Maya. I started out with using the curve tube brushed in Zbrush when I was working out the design. This next image is of a viking that I created with Zbrush in an attempt to capture the general realistic style of Assasin's Creed. This image is of a character…