I'm trying to bake this info (plane and a sphere) onto a low poly plane to "bake the normal" onto the low res game ready example. I.E. using Maya render to texture; baking the high poly stuff to the low poly stuff.
Hi guys, experienced this for a while now; and searched the internet for various tutorials but they never seem to work as correctly... I've tried sculpting a few nuts and bolts onto a flat plane imported into zbrush, then bake onto a single plane ; again it never works - it seems to be a less "defined" bake rather then the…