I have a problem with lightmass in udk, when placing some speedtrees. The build percent stays at 5-6% forever, I left it 1 hour and 30 min to see if it goes up but nope. The problem come when I add some Speedtree models, I can have 2-3 Speedtree models but when I try to add some more, the lightmass takes forever, I dont…
It's because when the lighting is not built they are using dynamic shadows. Your static shadow resolution is way too low. Either try increasing the res on the landscape (or mesh?) or untick the "use precomputed shadows" on the speedtree actors to always use dynamic shadows.
Another problem come up.. My shadows and collisions are offset to the left, I dont know why, only in this Object, all others work fine, the options are the same as other speedtree meshes, Im not moving the object and I dont know what the problem can be. Help would be appreciated Thank you very much.