From my notes at work, its about solutions for these kind of things Most of these build on Flash as the main animation package and then enable a bridge to bring it into the engine / platform. Just at Soap alone we have like 3 solutions from us Game devs everyone coming up with something that doesn't really exist yet on the…
Hi counters of the poly! I've been charged with being the artist on a 3-man, indy, platform game project for Android. My lead programmer really wants to get the 'feel' of the character right before we work on anything else, so I created this little guy: My initial idea was to animate him frame-by-frame in Photoshop and…
You're not derailing, that a valid method for exporting sprite animations. (And I used that method on other games.) However, that's not what we did on Hero Academy. 1. We create several images with different parts of the body. (Head, arm, weapon, ect...) We use a photoshop layer exporter to speed this up. 2. Import all the…