I like the workflow in uvlayout, but the fact of it deleiting polygons and recombing parts of the mesh in ways that totally destorys the object is a gamebreaker for me when I bring it back into 3ds max. The file doesnt have any ngons or non-manifold edges, or any double faces. I checked those with stl check modifier prior…
Yes I did get the odd faces error but I brought the model back into max and removed all ngons orginiaally before i posted here.Turned them into quads.I didnt allow it to clean the model becuase it messes it up for me too. When I brought the obj back into uvlayout and laid out uv's and brought it back into max ( btw there…
Anyone else experiance this program deleting polygons and or placing them in odd places throughout your scene ? I'm using v2.08 with 3ds max 2013 obj exported using the zbrush obj preset. I'll get the odd faces error message on import and those were some ngons. so I brought it back into max and fixed those. I bring the…