Yes, from what I understand Dynamesh is essentially an entire mesh rebuild so it will not transfer uv's. Keep using Dynamesh just bake your maps in Max or Xnormal.
Sorry, Noob here... Anyway, what I'm trying to accomplish is this: 1. Make a low poly pillar in 3DS max. 2. Set up the UV's in Max 3. Use GOZ to bring low poly pillar into ZBrush (with the UV's already laid out) 4. Dynamesh, Divide, Sculpt etc. 5. NOW, I'm trying to use the multi-map exporter plugin to get out the normal…