Did some searching, no dice, so I hope this is okay to ask. Using nDo v0.6.6. ================================ Does anyone know how to modify existing normal maps (that is a flattened layer) in the sense that, for example "Woops, that crevice is too deep, let me bring that up a bit" with nDo? I've been experimenting with…
Well I guess in regards to the ZBrush, right now is the alternative of fielding Mudbox and 3DCoat a good solution for now? And on the nDo front, it looks like doing cuts and stitches of normal maps (and taking sections of the diffuse and extracting normals in these sections from the get go) seems to be a proper solution?