Hi guys, I have been working on a 3D tank I designed for an RTS game, and I have come across a problem. I am relatively new to Max, as I have only been using it for a couple of weeks. The problem is that I inadvertently created a 3 sided face on my model, without even realising til now. It is too late to revert back, I…
Ok I'll try the weld tool, im assuming its a lot like "Fill hole" in Maya? By revert back I meant I cant just undo an action to a time before I created the 3 sided face lol. I found a tool called "Re-Tri". I tried it out and it seemed to lessen the black area quite a bit, but didnt fully remove it. What exactly is Re-Tri?…
Ive just solved the black area issue. One of the vertices had overlapped another, something I never noticed until now. Sorry about this lol. But, if anyone knows how to convert tris to quads in Max that would still be very helpful for the near future :D Thanks, Damo
just invert the normals or delete it and cap the hole or weld what is unwelded .Lol what do you mean is too late to revert back ? There is nothing to revert back.