Morning polycounters :) Been needing to do a lot of quick edits on somewhat high res meshes and i'm doing them with soft selection. I've never paid attention to it before but is there a way for the gizmo to remain locked to the original vertex/face/edge that's selected and not the average of the soft selection radius? Not…
Ah, didn't think to rotate around to try to center it more. Helps a bit, still wish there was a better option :). I swear Maya centers the gizmo onto the selected vertex. Man, as much as I love max, I miss maya sometimes :). Thanks for taking the time Hang10.