Morning polycounters
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Been needing to do a lot of quick edits on somewhat high res meshes and i'm doing them with soft selection. I've never paid attention to it before but is there a way for the gizmo to remain locked to the original vertex/face/edge that's selected and not the average of the soft selection radius? Not life threatening issue, just annoying!
Replies
I just tried it and it's not a 100% fix, more like 85%, but if you change your gizmo to local ( Hold Alt > Right-click ) and play with your camera a bit it will focus the gizmo onto the vert.