Some more screengrabs of work from the Cinematic - Tribal Mask - Spear - Rocks from the cinematic scene - Most of the rocks in those shots from the cinematic were these rock mesh's, with the vertex-paint moss shader - Another rocky pillar - For anyone interested, here's the final Cinematic from the group project -…
I like what you've got so far. A consistent theme and style for the fantasy stuff. Fav for me is that cinematic shot with the child and creature thing. Only critique is I think that rock is wasting a few polys, then again it's for cinematic so it's not that significant. Good work!
Hiho Polycount! As a long-time lurker and very occasional poster, I think its time I made my own work thread. I just graduated out of a 3D Games Art course in the UK, so its time I got this show on the road and started getting this work out there, and hopefully get myself up to polycount standards =] Here's some of the…
@Texelion haha it does look like a kebab. Now I can't unsee it. @Brenn Welcome to polycount. Like you I was a lurker too and posted just a few weeks ago. I'm currently taking up a 3d course in Vancouver, and I'm leaning towards games. How long did it take for you to finish the cinematic, and how long was the course?
Quick art dump before bed =] - Desert-scene sketch - Random BUFF DUDE speed-sculpt - Course was 3 years, standard Bachelors of Arts Uni course in the UK. Cinematic was a 2-semester group project, but out of 4 of us in the group, I did 2 of the characters (plus rigging for all of them) and one environment scene (Rocks,…