I made a fire material in UDK along with a showcase scene and thought that someone might find it interesting so here it is: [vv]41496883[/vv] There is also a 'behind the scenes' article. I hope you like it! :)
Thank you guys! The camera shaking is not a bug but a feature. :) I used the Razer Hydra motion controller as a handheld virtual camera. But yeah I guess I should've made clear that it's not the usual Unreal dudebro spacemarine's perspective.
tbh the "dudebro" perspective is way superior to the parkinson spacemarines perspective. :P Fire looks really good though, any specs or technical info on how you did it?
I agree that the camera shake was a bit too much. It was pretty refreshing to see some type of ambient movement to it though, almost like someones holding a handy cam or something.. Fire looks pretty awesome, great job