I agree that the camera shake was a bit too much. It was pretty refreshing to see some type of ambient movement to it though, almost like someones holding a handy cam or something.. Fire looks pretty awesome, great job
Thank you guys!
The camera shaking is not a bug but a feature. I used the Razer Hydra motion
controller as a handheld virtual camera. But yeah I guess I should've made clear
that it's not the usual Unreal dudebro spacemarine's perspective.
Thank you guys!
The camera shaking is not a bug but a feature. I used the Razer Hydra motion
controller as a handheld virtual camera. But yeah I guess I should've made clear
that it's not the usual Unreal dudebro spacemarine's perspective.
tbh the "dudebro" perspective is way superior to the parkinson spacemarines perspective. :P
Fire looks really good though, any specs or technical info on how you did it?
Replies
The camera shaking is not a bug but a feature. I used the Razer Hydra motion
controller as a handheld virtual camera. But yeah I guess I should've made clear
that it's not the usual Unreal dudebro spacemarine's perspective.
tbh the "dudebro" perspective is way superior to the parkinson spacemarines perspective. :P
Fire looks really good though, any specs or technical info on how you did it?
As for the technical details, would you like to know something
in particular which I missed to cover in the related article?