Hi guys, I've been browsing these forums for a long time throughout my last couple of years of education - finally I feel able to contribute! This is my first scene using UDK. This is a scene made for my final project of my degree, all the buildings are modular and put together in UDK. My initial idea was to create a…
So far it looks quite cool, a general thing maybe it's with the unreal engine but everything done in the engine always seems way too bright and saturated. You would expect streets lit by candles and stuff to look way darker and grittier. Thats no critic on your work which looks fine it's generally about the way lightning…
Looks nice! I also think that everything is too clean and perfect. Even if this village would've been build like at the same day, i think there would be mud, little rocks, dust, moss etc. But yeah, maybe that's just a matter of taste. One more thing i would crit are the roofs. In my opinion the floor-, wall- and…
good effort, some crits: the street or floor texture does seem rather bare, more like a wall texture or something, I would have expected cobblestones or something brown and gritty for the floor. The scene doesnt seem to have any normal maps or specular or they just arent showing because of the flat lighting?
Thanks for the feedback guys! One note about the lighting, I have had to make it significantly brighter in order to display it at my place of study for various reasons. I think darker lighting would definitely make it stand out more, and bring out the normal/spec maps that Ged mentioned aren't as prevalent as they maybe…
As a medieval place I think the streets are a bit too clean. It's just a matter of personal taste though. The models and lighting of the scene look very nice!