the 'attach' function only works while you're running the game. So moving the camera object around in the editor viewport won't move the other object. Also the camera object you have it attached to is not the player camera. That's a different thing.
Hi all, I can't seem to find a solution to this little problem in UDK on the 'net and wondered if someone here could help. I'm trying to attach a cylinder around the camera in UDK so that wherever the camera moves, the cylinder follows. (The cylinder has a scrolling rain texture on it if that helps you to visualise what…
Yeah, I tried this last night, and it does work for the matinee playback, but the object rotates with the camera (even though 'Ignore Base Rotation' is set to True). Thankfully, all is as it should be when the game is running. It's just a shame that you can't have an accurate in-editor preview.