Hi all,
I can't seem to find a solution to this little problem in UDK on the 'net and wondered if someone here could help.
I'm trying to attach a cylinder around the camera in UDK so that wherever the camera moves, the cylinder follows. (The cylinder has a scrolling rain texture on it if that helps you to visualise what I'm doing).
I have converted the static mesh to an InterpActor and 'Attached' it to the camera in its Properties as a 'Base'.
A green box appears around the object and a line connecting the two, but apart from that there seems to be no relation in translation. Moving the camera has no effect on the cylinder.
Is there something else that I need to do?
Cheers guys and gals
Replies
Also the camera object you have it attached to is not the player camera. That's a different thing.
The camera is for a Matinee flythrough, so hopefully it will work in-game.
I'll test it now.
attach should work in the matinee playback though.
Thankfully, all is as it should be when the game is running.
It's just a shame that you can't have an accurate in-editor preview.