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UDK - Attaching an object to the camera?

polycounter lvl 10
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SirCalalot polycounter lvl 10
Hi all,

I can't seem to find a solution to this little problem in UDK on the 'net and wondered if someone here could help.

I'm trying to attach a cylinder around the camera in UDK so that wherever the camera moves, the cylinder follows. (The cylinder has a scrolling rain texture on it if that helps you to visualise what I'm doing).

I have converted the static mesh to an InterpActor and 'Attached' it to the camera in its Properties as a 'Base'.

i2Pxp.jpg

A green box appears around the object and a line connecting the two, but apart from that there seems to be no relation in translation. Moving the camera has no effect on the cylinder.

Is there something else that I need to do?

Cheers guys and gals :)

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