This is a mission I am building for Thief 2. It takes place an an abandoned asylum. the administration building the admin lobby the security hall connecting the admin with the asylum a hall full of lightshafts the kitchen Any ideas or suggestions?
Well, I'm not sure what the Thief 2 engine is like for lighting, but it could use a LOT more contrast. Right now everything seems to be pretty much the exact same value. Try to get some brighter highlights and some shadows in there. Pick some light sources and use those. (Remember, ambient lights are the enemy!) It's also…
My workflow for building levels/environments is blocking everything out using primatives (mainly cubes and planes). By building it using primatives, you don't need to worry about textures and whether or not things look good. Once you have the rough layout of the level, export/compile/etc and play through. By doing that,…