Yes thats right. Now lets go into some basic concepts: 0-1 space: You will use one set of textures, uvs are contained within 0-1 space regardless of the texture resolution. There is an exception with tiling textures, where the uvs can go outside of 0-1 space since the texture repeats. udims: Different concept, you assign a…
Remember this part ^. Even in the case of udims they need to fit within such a space but they are offset. Just make them filling up 0-1 space and use a larger texture if you find that the given resolution is not enough. If they are not filling up the given space, that is a waste and you will get lower resolution, than if…
Thats how I thought as well. Now go and fill up that 0-1 space , make a texture and start scaling it down to see that resolution does not change how the uvs needs to be made and what scale they are. Seeya.
Uv coordinates vs textures works like this: 0 means first pixel and 1 means last pixel. So the resolution is irrelevant here. It would be super painful if you would need to change the uvs if you want to change the texture resolution.
I have a character that i would like to have at 2k resolution for texturing, but I don't know how to fit that in the 0-1 space of a 2048 map. The UV shells are so masive they won't fit even if using UDIMs. i'm new to this, so i may have misunderstood how this all works. Help please.
If you want to use 2048 px textures you need to use UDIMs. Make sure your texel density is 1:1 for all the chunks (your "grid texture" should be 2k to check out the texel density correctly). You can easily pack all in 3 texture sheets (3 UDIMs). You will have trouble if you use for painting an application without UDIM…
Ok the udim part I understand, that could need more cuts in order to properly lay out. But to fit this stuff in 0-1 space for any resolution, you don't need any of that. Also, just use 8k is not the best advice, lets be honest. Your answer is kind of misleading. It kinda sounds like you need different layout and scales for…
Hi all thank you so much for the comments. This is my 2nd trial on texturing so all the information provided here is welcomed. So from my understanding i would need to use a higher texture resolution for example 4k on a 2048 map? Dihemi has also mentioned if i use UDIMs i will have trouble painting it, should i instead use…
@Blaizer first of all thank you for taking the time to explain. i now know that i have 2 options to either use 1 uv tile fill it up as much as possible and use a higher texture image or use UDIMS of multiple tiles that way i could use a lower resolution images. i supose Photoshop does not support UDIMS? Also if i may,…