Hey Guys, Below is a tree i've sculpted a high poly off. Now i'm just trying to find out a way to try and get some detail on the tree as well as texturing it at the same time. I've used spotlight and using zAdd and RGB to try and get a good effect but it still doesn't look correct. I've looked around for some ideas but…
The more I get deep into SD the more I think it would be easier and more productive for landscape design props such as rocks and trees to : 1) make directly a low poly with only the big shapes and making sure that the UV seams are tucked in main cracks and crevices ot the model and are orientated as appears in nature.2)…
I just wanted to give a small update on how the aspen tree is going. The first bark texture is sculpted and painted. It will be a bit higher resolution once it's in the game. With the aspen tree, since the bark is so distinctly different in different areas of the tree, I’m planning on doing three different sculpts for each…
Im making a bonsai tree for a class project. It'd be nice to get some feedback :) Also what would be a decent amount of polys for this? im aiming for below 1500 tris?
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hi does anyone know of a free or cheap program like zbrush thats gonna work with max 6? I want to try out this normal-map modeling lark, and will get silo2 when it's out, but want something free to cheap in the meantime to sharpen my tools so to speak. I did try z-brush once but it's arse-about-tit way of doing things…
Hi everyone, I'm the author of Dilay, a free 3D sculpting program, and I recently released version 1.6. As I'm no 3D artist myself, I'm always looking for feedback from people with a background in 3D modeling. So in case you want to give it a try, you can download Dilay here. https://vimeo.com/138114217 Thanks!