You could use Morpher to reduce contribution like Fabi_G suggested… Snapshot the mesh with the Edit Poly, delete the Edit Poly, add a Morpher, load the snapshot as a target, and adjust the morph target strength.
This selects camera - actionMan.executeAction 0 "40247" -- Views: Select Viewport Node and This selects camera target - actionMan.executeAction 0 "40248" -- Views: Select Viewport Node Target How to select both at the same time?
I committed to a simple gameplay shooting system before moving onto all the other stuff. It's not a targeting system. Its a "aim and mark" the target gameplay system. Once the target is marked, one can pull the trigger or not. Player must mark the target in order to shoot. This should be fun enough to get me to the next…
Hi guys, Does it matter when the morph targets for facial expressions are created? I have a character and was going to rig and skin it and then do the targets later on. Or should the targets be created before skinning? Thanks.
target weld = pick a normal and target normal , and after that the normal is the same as the target normal im going to make a mash with that when im at home
How on earth do you export morph target data as FBX? i've tried all the options included the bake animation checkbox and nothing seems to convert the morph target data. On import the FBX object sits there with no animation. 3dsmax morpher modifier > keyframes on different percentages of morph target swap > export as FBX…
Does max have animation constraints? In that case use the parent constrain to two different targets, and keyframe the weight of those targets to vary between following target A and then B.
Oh maybe because you're using the old Displace modifier? Which renderer are you targeting in Max? If you're using V-Ray, it's better to use the VRayDisplacementMod modifier.
Hey All, When I go to add a "Create Morph Target" to my face mesh; the face mesh moves to the left on screen when I move the spinner from 0 to 100. The mesh is deforming correctly but it is just moving. What am I missing here to cause the Mesh to move to the left? If I do a "Load Multiple Targets..." the 1st target gets…
Maya 2020 - Target weld is giving me an issue where instead of the target weld I get this odd selection box looking thing. Restarting Maya fixes it. I was wondering is there any fix aside from restarting Maya. Thanks