@Mossbros: For the hex embed, I just use math :P I took a cyl with 54 sides to use for the flat rim. Made another cylinder with 6 sides for the hex part, deleted the end caps on both cylinder objects, created 8 even segments on each side of the hex so there are 9 faces total, then just bridged the open face of the hex to…
Hi, So I'm trying to get a hex grid to tile correctly on a 512x512 texture. I've experimented a lot and I'm starting to think it's not possible. If anyone has a clue how to do this I'd greatly appreciate it.
Hello, I have a question about generating hex maps, specifically a way to implement a 3D map with a hex overlay. The closest example I can find that is used in a game is from the title "For the King." For background, I am inexperienced as a programmer and looking for input from someone with more experienced eyes. To me, it…
Super quick paintover just to get over what I think it needs. The transition between materials is too harsh. The Hex material seem to just sit on top of the cloth as if glued on. Add a seam along the cloth and embed the hex material into the cloth a bit. Maybe break up the lines with "clip thingys" and indents. I've…