Hello, I am trying to convert a description created in Gen X to the interactive groom editor. I select my description click "generate" click convert to interactive groom, I check output prefix and name it and once I click convert nothing happens! and the description doesnt appear in the interactive groom editor! Am I doing…
Hello everyone! My goal this year was to challenge as much as possible my character creation skills. Here is the groom of the Merchant character. Rendered in Unreal Engine 5You can see more on my Artstation: https://www.artstation.com/therese_la_patate
Trying to make it so that it would instantly convert the selected description(s) to an interactive groom (Generate>Convert To Interactive Groom), then select that groom, and make a new cache (Generate>Cache>Create New Cache), then delete the cache. I tried looking around the Maya Docs to find these commands, but my google…
Just as in title, I'm VFX artist that wants to expand my cfx reel and I'm looking for character/creature artist to collab with. Do you have model that needs groom? give me a shout!
Hi, i find myself struggling trying to do grooming of the characters , also xgen is buggy af. Trying to make realistic hairs with haircards is pure hell. Is it ok if i avoid this part on the character? Do i need to learn grooming in order to be a candidate for 3d character artist job ?
here you go haha, Yorkie Sues PetSmart for Bad Grooming , http://blogs.dogtime.com/miniature-yorkshire-terrier/2008/08/yorkie-sues-petsmart-for-bad-grooming
Hi everyone! At the studio i work at we are making a portfolio piece and i was given the task of creating Xgen alembic hair for this cowboy character. The hair is more angular and really stylized and i was tasked with keeping this stylistic decision in alembic. I have some experience in XGen however never with stylized…
___ This is my grooming work for DreamWall animation studio. As a 3D grooming specialist, my role was to create and fine-tune visually realistic hair on 3D character model. For this project, I used Ornatrix in Maya to create hair for the Victor Hugo character. I also exported my work to Unreal Engine 5, using the Groom…
I have an issue in Xgen that my groom won't generate when set to the standard Generate Primitives mode: Randomly across the surface ( which I usually use ) but when I change the generation mode it displays the hair just fine. Anyone knows what the problem might be? It would help me a lot, thanks :)