The model is question is from game called Fallout 4. A creature model. It was ported from Fallout 4 and edited into another program called Source Filmmaker. What I liked to do is port it back to Fallout 4. The edited model ported to Source Filmmaker shares a rig similar in structure to Fallout 4's skeleton, but has a few…
@ Tvidotto, i made it in Source Filmmaker and the particles in the particle editor in Source Filmmaker. I know that you have to have the particles registered in the particles_manifest.txt for it to work in the engine, don't know if it's works the same way in Dota 2. Rayfire and Crazyone, that is some good looking items you…
Here is my test, I should have used the HWM model for lipsync :( [ame="http://www.youtube.com/watch?v=7x5ICNTWibI"]Source Filmmaker - Demoman Animation Test. - YouTube[/ame]