Hello, We are working on a mobile game and require some existing assets retextured in a hand painted style. Only artists with extensive experience in this style should apply. https://www.behance.net/gallery/35854661/Hand-painted-texture-characters/modules/224810925…
If you’re interested, my sketchbook has some examples of textures for animated water, with breakdowns. It’s not PBR, but might help since it’s using tiled textures.
Hi. Can anyone help me on how to create this kind of texture animation? Will this be possible in maya? thank you https://www.artstation.com/artwork/vDJ0Q6
Hi ! (sorry for my english, I'm French ^^) I would like to animate four textures on a background (it's an underwater pixels scene material, play on a screen). It works but the four textures seem to lack opacity. when I plug in only one texture, the opacity is normal It's a vending machine (sushi ^^) with underwater scene…
This is really sweet. How many tris for the mesh (tris), what resolution textures, which texture passes did you make (diffuse, rough, sss, etc.), and what is this rendered in?
Hello Im doing a scan of smaller object (orange (fruit); but it doesnt matter, could be anything and the problem happened on and off previously with various scanned models). Im doing the diffuse texture in Agisoft Metashape from the original photos that were used for point cloud, mesh etc. generation ( i dont use another…