feed back check out the old rock thread: https://polycount.com/discussion/125857/rawk-post-any-rocks-you-make-here/p22 https://www.youtube.com/watch?v=Z7m_4eDicJI https://www.youtube.com/watch?v=lam2GWZ6KTM
@Alex_J thanks for the reply. Im mainly talking about masks generated in Painter specifically for big meshes. So if I have a very large rock for instance, the rock needs a normal map bake and also masks generated for it so I can use tiling textures and get other things like edge wear and dirt. If these rocks are huge…
That is a way to do it, but usually rocks and boulders have very different characteristics from cliffs in terms of shape and details. When creating rocky environments you usually want to retain a consistency in detail level and shape size, even if they might be made from the same rock/mineral type. So if you take a human…
Hi there ! I made few rocks in maya and I decided to made one UV map for all of them High & Low Poly : UV Map : And, when I tried to bake it all in Substance Painter, I had weird artefact on my meshs : I thought is was about the UVS, but I tried to export just one of the rocks from maya to bake it solo (without changing…
Hello, first time posting here! I've studying rocks for a while in blender but I'm having a hard time with it, looking for some tips and feedback on how to improve it.
Rock Exercise. Done as a part of a rock study I have started earlier this year. Used Blender, SP, SD, Unreal, and Zbrush. Artstation : https://www.artstation.com/artwork/Xgnvkn