When i import my model (with or without my uv) to rizomuv it adds additional uv seams in places i didn't put them. Why it happens and what is the solution? (i can't just delete this seams in rizom, weld doesn't work)
Hello guys, would like to get some feedback on this, this is American gas station, where all props made by me in blender > rizomuv > substance painter > ue5. what do you think about composition and color grading, how can I make it more realistic? Thanks in advance
Hey! I'm doing some workflow tests with RizomUV and a simple teapot is packing islands at 45 degrees when they clearly pack better at 90 degree angles. Am I doing something wrong or is this a current bug? The 'Initial Orientation' doesn't seam to have any effect on how the islands are orientated. Cheers Rashed
Military radio. 1 material with 4K textures. Lowpoly and highpoly are made in Blender, expanded in RizomUV, baked in Marmoset, and textured in Substance Painter. 4761 triangle. https://sketchfab.com/3d-models/army-transmitter-4043b668976e4459b9a4668e56815c97model
Hi, every one! I wonder if there's a circular constraint. I saw kind of it in UVLayout. I have an issue with a shel of a screws. As just unfold as well as optimize just spoils it. I apllied some constraint but in further iterations of unfolding it just rotate it clockwise or reversed diraction. I hope there's such a…
Hi! I made a game model of an old oil lamp, can you give me feedback? Software: Blender, RizomUV, Zbrush, Photoshop, Substance Painter, Marmoset Toolbag 4. Textures res: 4K https://www.artstation.com/artwork/Kr0v49
Hey y'all!!While we wait for SAGA to come back I wanted to share my fan art of Izabel. Hope you like it :) . It was sculpted in Zbrush, retopology in Topogun, UV in RizomUV, bake and textures in Substance painter and render in Marmoset Toolbag. More image here.
I'm still a bit confused by the care-free "polycount doesn't matter" attitude of Nanite. I know it performs amazingly well for static meshes, but I can't wrap my head around the logistics of importing 5M-poly meshes into UE5. 1. If you're importing ~1GB+ FBX files into UE5, wouldn't that be impractical just for syncing…
Creating a Large Scale Fantasy City with Blender Learn on https://www.wingfox.com/c/8752_2670_19712 Core Knowledge Points -You will learn how to collect references and commonly used modeling techniques in Blender. -Using Blender to quickly create a Blockout. -In this part, you will learn how to model a building in Blender.…