When i import my model (with or without my uv) to rizomuv it adds additional uv seams in places i didn't put them. Why it happens and what is the solution? (i can't just delete this seams in rizom, weld doesn't work)
I'm not familiar with rizom but most software will struggle with faces that have holes in.
Eg. You can't form an 0 with a single face and expect it to work.
You need to add edges to separate the faces into simpler convex polygons
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I'm not familiar with rizom but most software will struggle with faces that have holes in.
Eg. You can't form an 0 with a single face and expect it to work.
You need to add edges to separate the faces into simpler convex polygons