I am an student developing an iPhone game. I would like a quote on the following models with textures. A cartoon-like indie style is what I'm looking for Inside of smoothie store kitchen under 1500 polygons (least important) blender w/o top under 500 polygons apple under 100 polygons banana under 100 polygons orange under…
I'm trying for the first time to bake a high-polygon model onto a low-polygon model in Substance Painter, and it's not working at all. I've tried all the Max Frontal Distance and Max Rear Distance patterns, and they don't reflect the shape of the high polygon model at all, or conversely, they reflect the shape of unrelated…
There still is "Create polygon" and this got nothing to do with cap. Create Polygon creates a Polygon with selected verts as corners, the cap tool just slaps a polygon onto holes^^
So the new age of gaming is upon us, and I wonder what budgets we are looking at. Suggestions? -Polygon budget for 3rd person action game with lots of enemies. (A bit like Warframe) -Polygon budget for 1st person multiplayer game (Budget for 1st person weapons, enemies, and other player models) -Polygon budget for 3rd…
polygon = "many sided". a polygon is a generic term used to describe ANY shape with multiple sides. a triangle is a polygon a quadrilateral is a polygon a pentagon is a polygon a hexagon is a polygon and so forth. game engines render every "polygon" as a face with the lowest number of sides possible. which is a triangle…
I am thinking of making a model of a gun for a game for my job search demo reel. When I look at some of the highly rated works on ArtStation, it looks like they use several 4k textures on one gun, or excessive polygon counts for a game model. Certainly, if I use a lot of 4K textures and a high polygon count, the quality…