I'm just trying to mess with Modo's texture painting capabilities and when i export my OBJ from max to MODO........i loose my UVs or i just cant figure out how to get them to show. I've spent the time learning how to UV map in MODO but i have art i made in MAX that i want to texture in MODO. i even used MAX 09s OBJ export…
Trying to pick up Modo 501 at the moment so I'm working with the trial download. I ran into an issue trying to import an unwrapped model from UV layout back to Modo though. Anytime I import the OBJ nack into Modo it erases all of my painfully laid out UVs. Importing into and then back out of maya 2012 before Modo doesn't…
MODO This tool looks cool. MeshFusion for MODO has been developed by Braid Art Labs based upon the previous GroBoto technology. This revolutionary new modeling plugin is available exclusively for MODO 701 and opens up a new world of creative possibilities for artists and designers. [vv]82778571[/vv]…
Hi you all. Is there anyone who exports meshes from modo to UDK? If so, which pipeline he/she follows, please? Also, someone recently shifted doing the same from LW to modo? Thank you.