Please I need your help to figure this out. I have this formula that I have been trying to apply to my project. I use the GoDot engine to create a 2D platformer game with projectiles. static public Vector2 calculate_arc_velocity(Vector2 point_a, Vector2 point_b, float arc_height,float up_gravity=30, float?…
Hello everyone. I have this fuselage over here with all these little details sitting on top that were matching perfectly while I was doing the highpoly. Now however when making a low things just "float above it". I do plan to bake everything. How should I fix this ? Thanks in advance !
I have a directional light set up and casting shadows disabled on the geometry that is floating but when I render out a picture it still is very obvious it is floating above it. Is their a step i am missing?
You can have as much floating or non floating parts as you want. Some game engines deal with floating parts better than others, so you might have some lighting issues with floating parts. A good start place is anything that moves should be floating and baked seperately. You can have a piece like that as many floating parts…
Yeah, or you can cast it as a float <font class="small">Code:</font><hr /><pre> int $a = 5; print ("float a= " + (float)$a/2 + " but int a= " + $a/2 ); </pre><hr />
What kind of specular model are you using this Schlick fresnel with? "standard", it's float base = 1.0 - dot(V, H);float exponent = pow(base, 5.0); float fresnel = exponent + F0 * ( 1 - exponent ); You might try to divide that last bit by a value, to get a 'roll off' Here's a Kelemen Szirmay-Kalos brdf/specular w/…
So I'm trying to get a variable float value to change after a remote event fires. Specifically in this context, there is a monster "total number" per wave float multiplier that I want to change. I have tried using a number of switches and conditions to no effect it seems. Right now it looks something like this [ Remote…