Hi! Could you share the meshes? Does the same issue occur when baking just one element? Is this a game asset? Low resolution per element probably doesn't help too. Since there are many repeating elements, part of the texture could be reused allowing for higher resolution. A measure to to reduce aliasing showing at seams…
When I'm using the Unwrap UVW modifier, I'd like to select by object element but you can only select by vertex,edge,face. I'm not talking about UV elements, but the elements on the object. Like how you can select by element on edit poly modifier. I can do this but it's a several step process: * Collapse Unwrap UVW modifier…
thanks vig !! - yeah i tried this settings before Working fine but not with elements wich are in front of the main element. Error in reasoning: the verts will be included because the normals from the main element are in the same direction.
If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.