Some inspiration: http://www.3dcg-arts.net/ Follow some of the links to authors pages, they have tuts, but in Japanese. The modeling of the heads have not changed much over the years, just texture work.
I don't know why everyone is being so quiet about this. There was a thread back on 4chan in /3dcg/ that asked this question. Chances are that thread still exists considering how slow that place is. The answer you're looking for is in there. If not, just start a new thread there.
Hi, This work was originally started for the dominance war V competition. I stopped the work for a while but I decided to continue working on it now to finish the job :) progress 1 progress 2 made the face little asymmetrical and added soft skin details map and bake of the head and a little more progress with the…
Creating Hellboy (Zbrush/Substance Painter/Maya) Timelapse + Notes Learn on https://www.wingfox.com/c/9026_2670_27637 1. Modeling, Sculpting, Surfacing and UV unwrapping is done in Zbrush. 2. Texturing is done in Substance Painter. 3. And finally Xgen Grooming, shading and rendering is done in Maya. #zbrush #maya…