~ Also; all entries have been archived into one downloadable folder: PolycountBrawl.rar Folder contains all 366 images from approved entries grouped into Fighter and Stage folders respectively. All images are titled with each artists Polycount forum handle, thus the folders are best viewed by 'Name'.
I think Passerby is right, the normals for UDK need to be created with the Y inverted if you're exporting from Maya. Try using xnormal (http://www.xnormal.net/1.aspx) to re-generate the normal and make sure you change it to UDK under the Bake settings and see if that helps. Also, the UDK forums are pretty helpful as…
Holy shit this is Awesome! Great news for the industry, and I can't wait to see what all the "little guys" in the industry do with this. Secondly, this is going to be the best looking Unearthly Challenge ever. Thirdly, it's going to be tons of fun checkin' this sucker out! *#(&$, have school today... P.S. here's the forums…
EQ, I have 8 gb of RAM in my computer. Marmoset doesn't seem to greatly increase strain on the RAM, it hovers around 4.76 GB in use, with or without my loading a high-poly mesh. Closing Marmoset entirely lowers it to around 4.38 GB in use. And CPU usage stays pretty low during the whole process. This is with Windows Media…
I would recommend posting the lava flow question on the UDK site, they have a huge community and you can get your answer there, I am sure http://forums.epicgames.com/forumdisplay.php?f=366 'level design and creation' forum is your best bet for this query. I am not sure if this would work, but here goes: you want to go to…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…