DO YOU WANT TO LEARN FASTER? ...GO FURTHER? 1 on 1 mentoring. I only take on a handful of mentees? There are more tutorials than you can ever consume. Tutorials are great but they are missing something very important...interaction and long-term accountability. Why ancient masters always had a mentor? Imagine where you…
Summary: My 1 Year Plan for where I want my Work quality & Portfolio to be in 1 Year from now, lets say 1/1/2015 I've been seeing lots of really amazing Environments, High Quality & Hand Painted and I realize I have none of that on my Portfolio. This is partly due to the fact every time I try to create an Environment my…
Looking for a 3D sculptor who can make a 3D printable female bust in real-life sizes 1:1. References will be provided from every angle. Budget: 100$ Send me your portfolio here: [email protected]
Vimeo Video Shift u or v positive or negative 1 exactly. MoP's HardShellEdge Script: MoP's script exactly - Original Thread Gen Lightmass UV: Automatically copies current UV's to a second channel and re-packs them. **re-layout and packing is done according to the settings in maya's "layout" command. Settings editble in UV…
When creating animated sprite sheets with 3ds max do you guys animate a higher framerate in max then have a script render out every Nth frame? Or would there be a 1:1 ratio in frames? Seems to me that, working on a higher framed animation then rendering every nth frame is like working on a high rez image that's gonna lose…
Hello friends and Polycounters! I'm currently working on a project where I am using Substance Designer + Painter and Maya + Arnold. Things have been going smoothly thus far, but I've been having some issues trying to get PBR materials to look right in Maya. Specifically I've been having issues with Roughness and…