Hi, well, just as the title/headline says. Does modeling as a game artist who follow the reference 1-1 and try to recreate it in 3D and make it as close to the reference as possible considered an Art or just a Craft? I remember one time I was watching BlenderBros videos where Ryu have said that Modeling is craft and it's…
1: Why won't you help me? Why must you always speak in riddles? 2: Because I be, what I be. I would tell you what you want to know if I could, mum, but I be a cat. And no cat anywhere, ever gave anyone a straight answer.
Hi! Sorry if that was asked a lot. I need a formula to convert 0-1 linear(which is used in material sliders like 3ds Max,...) like 0.7 into Photoshop sRgb(0-255), what is used in PS histogram. I need that for non color maps, like roughness. I don't know if the correct formula is x(linear)*255, or do I need to factor in…
Summary: My 1 Year Plan for where I want my Work quality & Portfolio to be in 1 Year from now, lets say 1/1/2015 I've been seeing lots of really amazing Environments, High Quality & Hand Painted and I realize I have none of that on my Portfolio. This is partly due to the fact every time I try to create an Environment my…
Vimeo Video Shift u or v positive or negative 1 exactly. MoP's HardShellEdge Script: MoP's script exactly - Original Thread Gen Lightmass UV: Automatically copies current UV's to a second channel and re-packs them. **re-layout and packing is done according to the settings in maya's "layout" command. Settings editble in UV…
When creating animated sprite sheets with 3ds max do you guys animate a higher framerate in max then have a script render out every Nth frame? Or would there be a 1:1 ratio in frames? Seems to me that, working on a higher framed animation then rendering every nth frame is like working on a high rez image that's gonna lose…
Hey there! I try to bake highpoly cube to lowpoly cube with 1 edge on the lowpoly cube, and t tried with merged uv-s, separated uvs, hard edges on uv border, but still getting seams at the edges in the engine. Question: Can somebody show me (or it is even possible to make) a lowpoly cube with no bevel on the edges and…
this has been a long running issue with our export tools, we cannot export a model that has lambert 1 assigned to any part of it, or we get an error. Not sure what the deal is with lambert 1 but its a no-go area so we always try hard to keep it away from everything, but without fail we get that error that lambert 1 is…
Not really liking my model right now. I need to redo a bunch of stuff today, especially the screws. I did most of this last night at like 1 am but didn't get a chance to post it until now.