http://web.archive.org/web/20041109084645/http://dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/001740.html?012-200104162142 oh they're still there just not as blatant
Figured I'd share this with the good folks of Polycount :) Feel free to join in! http://www.game-artist.net/forums/game-artist-mini-competition/17570-speed-modeling-competition-2-012-scarecrow.html
[ QUOTE ] Oddly, Graves, although your paintover makes the hair look way better and more accurate, while the face is more believable in terms of shading (around the eyes especially), I think it loses something in terms of recognisability - the original seems to bear more likeness to Gillian Anderson. [/ QUOTE ] I'd…
AimBiZ: Thanks! noniol: Thanks man :D I'll try some hair on some future ones, tbh I'm not sure how I'd go about it either but it'll be fun to have a go :D I reckon it would have to be really blocky to fit within a time frame! Missed a few days with festivities/family things... Possibly going to try to get a time-lapse of…
Greetings! I was shown a 3d model of Lightning from Final Fantasy 13 that was redone for Dissidia 012 (awesome game), and I was inspired to recreate a different character from that game as a low res/psp res model. I really enjoy low poly stuff, and am trying to get better at texture painting, so any and all critiques are…
Hey everyone! I've been browsing this forum for a while and finally decided to post some of my work. In the past I've been posting my stuff on Tumblr and Deviant Art but haven't received any criticism so I'm looking to get any comments or critiques you have for me. My resolution for this year is to do one model a day so I…
"oh look at my stupid fucking hand, lol anime poses" is what he says. shit fuck coloring, need to work on my coloring because I'm getting real sick of looking at the way I do it. cant sleep so I drew the idea I had for the contest (that I obviously will not complete. Maybe some other day for fun?) Squall from Dissidia 012…
*changed some of the text, didn't want to sound offensiv or arrogant* what goes in the param2d in the ramp part should be more than obvious :O the ramp, the texture you use to change the shading, i added a sample picture above the arrow :) http://polyphobia.de/public/tutorials/TF2shading/003.jpg What exactly don't you…