If I use the same HDRI map in Substance Painter and Marmoset with the same exposure setting I get very different results. I have to set the exposure in Substance Painter to about half that of the Exposure in Marmoset. Is this normal?
while texturing my guns. I use marmoset .just wanted to know how can i set up my lighting and materials in marmoset to view weapon nicely...any suggestions for hdri..which hdri will be best for guns render..
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Real-time model I made of Maliketh's blade, rendered in a marmoset toolbag. Created using Maya, Brush, Substance, and Marmoset. More details here: https://www.artstation.com/artwork/xDxezE
hello i have some questions about Marmoset tool bag and substance painter Is the Metalness map in marmoset different the metallic map in substance painter? why i thought like that i finished work at sudstace painter and then i use the map(metallic map(i used Template PBR metalRough)) in marmoset toolbag(metalness) but it…
I'm new to PBR, Marmoset and real-time rendering. I'd like to render out a sequence in Maya using the Hardware 2.0 renderer, and I'm wondering if it's possible to pass shaders from Marmoset to Maya for real-time/Hardware rendering. I understand the DX11 shader in Maya is similar to the PBR shaders in Marmoset. Is this…
Hello, I'm having a peculiar issue with exporting from Marmoset Toolbag 2. Some of the model renders correclty while some objects have a high glossy finish, almost as though some maps (roughness) were not exported. I've attached images and any assistance is appreciated. How it should be. (Wheel) In marmoset tool bag 2 Some…
https://www.artstation.com/marioec93 Wrapping up this project of Cate Blanchett as Galadriel. Wanted to do another likeness this time in marmoset for realtime.