Max for low and high, some lill' detailing in zbrush, painter for textures and marmoset for render. 18766 tris and one 4k textureset Marmoset Viewer in AStation page as usual :) https://www.artstation.com/artwork/oqqgm Cheers!
hello everyone, this is what i worked in 3ds Max and this is what i imported in Marmoset do you see the difference? everything is fine without coats coats are rigged in bones and file is exported as fbx i really don't know what's the problem any help is greatly appretiated. thank you
In the following project I was testing the Marmoset Toolbag 4's a texturing capabilities: [Marmoset render] [Marmoset Toolbag texturing project] The original concept could be found in 3DEX tutorial... though I decided to not follow the tutorial, and see how can I do somethig original.
Hey Pior, I read your post on the Marmoset thread and since I always kinda wondered how to use marmoset with for dota item presentation, if you dont mind elaborating on which mask/channel you use where in marmoset. That would be of great insight :) thx
i will use unreal 4, and i'm testing the render in marmoset, but this is happening in marmoset too, even if i bake on marmoset itself, i'm exporting the fbx in maya with smothing grooups and tangents/binormals activated. it is better if i check triangulate and uncheck binormals? Thanks for your answer.
Texture update and rig test. Some springs aren't working properly but overall I have good control and am developing a better understanding of the rigging and animation process. Ultimately I'll be rendering in marmoset. previs explsion anim: marmoset Also playing with the refraction shader in marmoset:
Hi What can be done to fix this...? I've just tried baking the Polypaint from my high poly to my low in Marmoset using Vertex, but the UV seams show up, both in Marmoset and especially once the maps are brought into Substance Painter. :-\ I've tried increasing the padding in Marmoset to Moderate and Extreme, but the issue…
hi. I'm a rookie. I was texturing this gun and when i was checking this in marmoset .I found there is a weird shades in the metallic parts of the gun and the wood parts look fine. Its only visible in marmoset. I tried using the high render options, different lights but its there. Am I doing something wrong here.
Hi guys! I'm trying to make a marmoset viewer file and I would like to add a custom logo on the corner. Is this possible? Or Marmoset can't do it for now? I can't find the way to make it, but if I make an image render I can get the result that I spected. Any ideas? Thank you all!