Working on a new gun from a concept art. (Concept art by Jim Svanberg) I would love to catch any obvious modeling issues as early as possible before I start really finalizing the detail. This is the initial block. There are some areas that are clipping through that I plan on fixing now. I am keeping all of the mirrored geo…
Hello, I've been working on this scene for past few weeks. It originally started as modeling practice to model in a specific time-frame. After I finished it, I decided to make it into a full scene. This is my first scene in UE4 and my first time using PBR workflow. Still working on lighting and looking to change the end…
Need some modeling done for a small project, I am currently on. Attached is a link to the image in my dropbox. It is just a simple wall panel. Was wondering how much will it cost just to provide 2 variants like it is in the picture? and how long will it take? Please contact me ASAP in a PM . has to be tileable as well…
Hello everyone, This is my first post here as well as my first low poly work. Briefly, the first image concept was done by Gameloft, and the output is what I'm posting. These are the Vray renders: And here my first ever UDK project output so far, took me about 15 hours to setup everything: And an example of the…
Final Renders and WIP Below: Starting a new piece inspired by the fantastic artwork by Shin TaeHwan found at: https://www.artstation.com/artwork/G0ZOW I wanted to do a more stylized interpretation of the character, really trying to emphasize the triangular silhouette, yet still having the graceful flow the concept does. I…
Hi. First thread here. Working on a Screen for a game. Its 1800 tris (not sure If it isn't too low). I'm was wondering which parts should be mirrored on UV. How would you mirror it ? Decal materials give some possibilities and I'm not experienced enough to make a good call :D Don't know what lightmass map resolution should…
Hi,Polycounters~ This is my recent project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. My Artstation:https://www.artstation.com/artist/leesungwoo Thanks MATTHEW answering me some technical questions.I really appreciate it. Here is…
Hi,Polycounters~ This is my recent project.I use 3ds max made these meshes and use Quixel suite build all textures.The project rendered in Unreal Engine 4.10.0.Hope you like it. My Artstation:https://www.artstation.com/artist/leesungwoo Thanks MATTHEW answering me some technical questions.I really appreciate it. Here is…