Hi guys, I just wanted to ask you guys your thoughts and advice at what I'm thinking of as a plan for next year, I'll try and keep it fairly brief too. I've worked at simulation companies and some contract work for mobile game studios here in Australia for roughly 2 years but my girlfriend and I plan to move Melbourne in…
and yes. half life plays in russia. i mean where else would u see such a big hate between citizens and the regime? oh wait. china. aaah. north korea. i am not the fastest or smartest homo. now i understand! hehe. the 3d artist then asked the programmer to share their opinion on the leak. this is the answer from the…
-Eyes are too big and I believe it is what is making it hard for you to make any progress. -One guideline for spacing the eyes is that the head should be able to fit approximately five eyeballs across its widest part (parietal ridge ish area just google widest part of the head or head top view) and your eyes should have a…
FMX 2016 With around eight talks per hour to chose from and over a four day period its a great event to go to. Here is a selection of talks and there are loads more here, - http://www.fmx.de/program2016/overview Unreal Engine Creating a
Live Digital Human for Hellblade Creating
Virtual Humans Virtual
Humans Workshop The…
Hello mates, I've been working as a freelancer for some time now, during which time I've learned to use a lot of broad of software, as generalist I know that you can imbed different software in your pipeline, but how is this in a company? I really like to ear your experience about this bc atm I really feel comfortable…
Think Sea of Thieves, A big ship that is essentially a huge platform where 4 players can play on. Sitting at 150k polygons. Has two below decks which are also playable areas. Some meshes are separate in Unreal engine such as the Wheel, Cannons, Sails/masts, anchor/capstan. I'm guessing trim sheets are vital and are a must.…
https://syncsketch.com/sketch/FBALHwm8oZ3i/ Hey all I've got a few clips lined up and I'm getting them ready for putting into a portfolio but would like some critique before I put it all together. I've got some in progress game clips all set up on a sync sketch space and was wondering if anyone had any feedback. If nothing…
Whenever I tell anyone that I make video games, they're usually asking me if my life/job is similar to the movie Grandma's Boy. "Oh my god, do all game designers live with their parents?" "Do you sleep in a car?" "Do you sleep in a bed shaped like a car?" "Sweet! I wish I could play old school games all day." "So how much…
Looking closer (Google Lens on your image to find a higher-rez shot) it looks to me like the white weave is bending around the holes. So I would model this with geometry, maybe three or four strands for each run, and texture each strand with a smaller weave pattern (which looks a bit like it might be a cable-knit kind of…
I guess I'm seeing something that others aren't. Lord knows I could be wrong (and it certainly wouldn't be the first or last time). I had a chat with one of the creative directors I work with regarding interactive worlds, and how Video Games seem to be moving into a direction less about a linear controlled story, and into…