Cruising through job sites I've thought about contract work and doing what I need to do to get experience before landing a full time position. However, I've recently heard horror stories about contract work from not being able to work for another studio for 8 months under contract and forcing to take unemployment to being…
Hey all, I just finished uploading my latest tutorial (and probably my best so far) on how to create a dynamic object that you can interact with. This is a very in-depth step by step tutorial on how to set up interaction in your game that allows you to open doors, drawers and the like with blueprint. This should work with…
I am looking for a few artists for an Unreal Engine 4 survival-horror game. I am currently looking for: - A 3D modeller -> Someone who can create 3D props for our environments. - A texture artist -> Someone who can create realistic textures for our 3D models and characters and for the environment. - A level designer ->…
Hey guys! Today I'm going to start working on this little thing. I am no concept artist so my painting skills are limited, but here's a quick moodboard / blockout! :) I'm in love with old 80s retrofuturism (Alien Isolation, Routine, Blade Runner etc) and that's the kind of artstyle I'm going towards! It's loosely based on…
Later I decided to bring everything to UE4, and started adding Megascan textures and props, trying to figure out the mood and composition, and also playing a bit more with the storytelling. As there is cradle in the scene, and it´s the main focal point, I wanted to push it further. So I started to imagine a story of a…
Hmm it works for me to get rid of outlines around my renders, but I guess glow is another piece of horror then. Sorry. Just to be sure, did you save the png and test it in photoshop? Because premultiply will make the render look absolutely awful in renderview since it replaces the black background pixels with whatever…
I disagree with you vofff about the lighting. I like your lighting on your scenes except the Mansion- that is dark, add intense moonlight mixed in the subtle candle lights to give the scene a darker mood like a horror mansion for example with spider webs and such. As for the china town, from far the colors are yummy but…
It's Pre-Alpha, but it looks like they're going to do what every other game did out there, only that the setting is a school. A zombie game that is going to allow the creation of traps, killing zombies in silly ways, while still maintaining a sense of horror by horde numbers. I guess the Walking Dead game really did spoil…
I dont have any of the horror stories you guys do (Thankfully) But I get annoyed when testers or programmers or jr. artist come up to my desk and just look over my shoulder without talking. If they want to ask a question that's cool, I will totally give them a mini tut on what im doing, but it's when they stand over my…
Ahh I see. A lot of movies have implied fear to them. Texas Chainsaw Massacre, The Shining & Amityville Horror all have really creepy elements to them. The houses themselves are non-sterotypical, and have a creepy atmosphere about them. As far as the textures go, it depends on what this is for. If this small set is an…