Cruising through job sites I've thought about contract work and doing what I need to do to get experience before landing a full time position. However, I've recently heard horror stories about contract work from not being able to work for another studio for 8 months under contract and forcing to take unemployment to being layed off for a few months without pay because you can only work for so many hours until you can legally be allowed to work again.
Im all about doing whatever it takes but if im being forced not to work under contract then I see that as a problem. Is this stuff negotiable at least?
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It's not something that is just for contract in house positions though, all my contracts had some kind of similar line.
A contract is at the core a communication tool... here are the players, the rules we'll both play by, the dates and details, what the money is, how we're going to handle changes, etc. All negotiable.
If you encounter a client unwilling to negotiate, it's best to walk away. They're going to screw you over at some point, they're not acting in a professional businesslike manner.
When I get a sample contract, I cross out the parts I don't agree with, and offer an alternative or a reason.
Limit my work afterwards? Ok but that will cost you extra because I'm losing work from other clients.
Non compete? Only if it is narrowly defined to exactly the same type of game and market. Can't cast a wide net there, I'll go out of business. Etc.
Just be reasonable, and expect the same from them. Better communication up front always wins!
I highly recommend reading up on artist contracts and employment info. This book I cannot recommend enough...
Graphic Artists Guild Handbook: Pricing & Ethical Guidelines
Also be careful not to confuse experience with skill. I have seen someone with 0 experience and a great portfolio hired full-time over someone with multiple games shipped but a very weak portfolio.
I do know some places can only retain you for 9 months on a year long contract and if I recall that was mainly so they could get around states laws such as requiring health benefits and such. So when they say you are getting a year contract it just really meant 9 months and you would have to find something else to do for those 3 renaming months till they could hire you on again.
This actually happened up at Bungie when I was working on Halo Reach. Some contract artists had there contracts hit the 9 month mark right before crunch was happening and had to just chill unemployed until they could comeback and crunch to finish the game. Super weird.
Hmm, I would assume they where rotating contractors so they could always have contractors working? If it was a break to get around benefits I could understand just as long as I was guaranteed work afterword's. If I was layed off for 3 months then not hired on after then that would be a waist of time not job hunting IMO.
So violating a non compete is low risk then? Would there be a reason to pursue you legally if you did technically violate said contract? Do employers ask if you're currently under a non-compete before you sign another contract? Thank you for the info though not trying to sound pushy just weighing the risk vs benefits
Probably half the workforce or more was contract when I was at Sledgehammer, and many had to leave and come back, or had their job titles changed in order to keep them on contract longer.
Cheerio