Indeed, the story is not great, not enough motivating (like with all the Assassin's Creed). But with these kind of games, i forget about the story and i focus on killing until i unlock all. I'm happy they didn't opt for a game like Dragon Age, because i love to freely run in a world and do whatever i want. The story should…
@marlfox8: true enough. i'd like to find a happy medium of simplistic detail and speed. i guess i'll need to push a little more to get the right balance. thanks for the comment! so it's robot day on newgrounds so i felt i needed to do something up for them. its basically a day to celebrate robots and all things mechanical,…
For this one I was looking at a lot of the skyscraper maps in past UTs and I was trying to come up with a theme that they likely would have done back in 99 if they had the right tech. A mall would be a perfect way to ground the this game and and give people a setting entry point. I found when I was younger I really enjoyed…
thanks peeps TelekineticFrog- realy want something that can bend the stamps but i will look into that cheers katzeimsack- already using it, just as i got rid of all mapping to speed up the lighting process it dosnt show, also is HDR yay. maltuna- know what you mean im keeping an eye on it, difficult to judge as the ref had…
We are looking for a talented and passionate 3D Artist who wants to make a big impact on our art team. Someone with a breadth of knowledge, whether it be more of a generalist, a technical artist or just a really strong artist in general. If you think you would be a good fit, Shoot me a PM with a portfolio link.…
THE OPPORTUNITY: JumpStart is looking for a technical artist to join our Vancouver team. In this position, you’ll be working with artists and solving technical issues that arises with asset integration. You will also be working tightly with developers and creating pipeline and tools for the team. RESPONSIBILITIES: * Be the…
Hey, I’ll be starting a brand new multi-content YouTube channel primarily focusing on games. I have always loved film making and getting those camera angles, to give the audience an epic experience. So naturally my videos revolving around games, I will be making skits/short movies. While also doing a hybrid starting off…
Ok thanks for the links Eric. I saw this link https://gamesartist.co.uk/dest-build-kit-roman-ageev/ Did he make the broken wall in ZBrush, then retopologize it in Maya to create one big mesh and then applied his tile texture?
@Eric Chadwick, cool! This felt like a better alternative to sculpting detail, but I was vaguely worried that my reasoning for using this method failed somewhere ='D (Of course, simply doing it in texturing may be a better way for some of these usecases) The node tree is rather simple, but added a few more options:
I mean the way it was created and for what purpose is something I anticipated. They built something that is quick to monetise, maybe not monetise the way Midjournery and Lensa are doing it, but driving users so that you can get venture capital. Also the people behind it are marketing people looking to monetise web3, nft…