Hi, I've spent the past few days trying to make a likeness, one of the main problems I'm facing is how do I make her face seem alive and not so "zombie" like. Any suggestions / tips? The reference is of my friend it's not a famous person. Thanks. Pictures:
Hey, I'll try to keep this short and coherent. I'm meeting up with some film makers tomorrow afternoon who are interested in creating a short Tv/cinema advert for a charity that works to help soldiers with Post-traumatic stress disorder. They are thinking about a concept in which a retired soldier is seen playing a video…
I've been struggling with the camera in Max 2015 lately. In earlier versions like 2012 I found the camera to be very responsive and responded to simple orbiting and panning, but since upgrading to 2015 I find the camera behaves completely differently and its frustrating now to navigate with. For example: When I use the…
Hi everyone! I would like to know how i could rig an the wings on this character i made: I have basic knowledge on rigging bipeds, but with wings i never tried it.. How can i make it so that he can open and close his wings easily? Any help would be apreaciated!
I know the likely hood of getting new animations actually published on heroes is very very small, but as far as I'm concerned there is "no reason"**** you cant bring in custom animations to try stuff out. It involves alot of backend magics and source know-how that I never wanted, or bothered to learn because of the relic…
"They also use proximity LOD (level of detail). basically If you're far away from an object (like the top of the building when you're on the ground) the engine loads in very small resolution textures, like 512x512. As you get closer, the engine calculates your distance from the object and at various points, the engine…