Guys, I think you should also bear in mind that this is the Unreal 2.5 engine. Meaning that the lighting tends to be extreme, saturating the texture and producing some off key shadows around the model. Actually, many of the faces are desaturated just to compensate. I agree however the eyes need to be less polygonal and…
Even A4 is inaccurate. The active area on an A4 model is actually 305 x 231 mm, which works because that's a 4:3 aspect ratio and it matches up nicely with computer screens. Regular A4 is more like a 10:7. Anyway I call them A4/A3 because that's what it says on the box.
Hello everybody! :) Together with my team, after 2.5 years of development, we created Polydust - the first 3D polygon modeling for iPad. I am asking for opinions what did you think about that? https://www.youtube.com/watch?v=lpyTSxYBnLU here you can get free 3d models: https://www.polydust.com/free-3d-models/
hey polycounters! i have lurked hear long enough i figure its about time to start a sketch book. hopefully it will be good motivation to keep working I just finished texturing this guy.. still have to pose him out hes based on this design by creature box and i also wanted to throw up a speed sculpt i did yesterday.. ~2.5…
Hey guys, whats the best way to break up a blueprint to use as a guide in max, here is the image: http://www.the-blueprints.com/index.php?blueprints/cars/datsun/225/view/datsun_160_j_violet_a_10/ i thought acuracy wouldnt matter so i just chopped it into 4 un even images....needless to say fail. unless theres options in…
Hey all, The last few days I have tried several tiling texture methods and in the end I preferred the method of using actual geometry bakes in Max over the more common methods inside Zbrush (2.5 Canvas, wrapmode method). However, I just cannot get rid of this seam in my texture and it is driving me against the wall.
So, I'm trying to make a tileable alpha in zbrush using the method wear you get a snap shot from the 2.5 canvas. The thing is when I go to use the 'tilde' key (~) to move the canvas about so i can fill in the gaps it doesn't let me. Anybody know what could be wrong or if anyone has experienced this. It's so frustrating :|
When polys start stretching, I ctrl drag on my canvas to remesh my dynamesh. I have about 2.5 million polys in my sculpt right now and when I remesh it takes about 3 minutes to remesh. Is this normal or am I doing something wrong? How can I improve this? Worried newbie here..
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Hmm, this has been contrary to my experiments with photoshop. I guess i would ask the question. Is the scale of 0-255 interpreted as linear? I'd imagine it would have to be. Also if the data is not baked in. Then why even have a gamma number in the first place? I mean, if everything is linear then the interpretation should…