Added a video on how to install and UI updates. [ame=" https://www.youtube.com/watch?v=QMsNNl9JHCo"]NinjaDojo 4.6 Installing and UI overview - YouTube[/ame] 4.6 updates Ninja Dojo 4.6 1. Added an outliner tab. Fixed a bug where the outliner wouldnt show if ninja dojo was loaded at startup in the userSetup.mel 2. Added…
Too many variables really. Where does the artist live? What sort of education/experience? What does his portfolio look like? I've seen many a young artist with a better portfolio than senior level industry pros, and I've seen student work that is nowhere near professional level. Like I said above, most artists, probably in…
Normally I don't like posting my shopping list because it has been my experience that people learn more and get what they want if they take the time to do the research themselves. Don't be a lazy jack-monkey and buy what I suggest because you think it might be good and cheap, do the research yourself and make sure it is…
Hey Polycount. Long time fan and longest time lurker and I finally have something worth sharing. This started out as a fun little project of this camera but slowly blew up in scope. Here's the result : You can find more renders and a small animation on my artstation https://www.artstation.com/artwork/nE1Ko4
hi all I'm another student of the heaj school here is my model for unreal 2k i've done some modification between my mds and my 3d model to stay around 3000 triangles... the general concept is a women skinless with mech armor. The part of head is mainly made with a piece of skin over all face, but it's design as a mask
Hello, Im one of the HEAJ student. (Remember me ? Ive done the red girl for Quake3) Now, we are slowly working on one model for Unreal Tournament 2004 (between other works) My concept is a boy that can generate a sort of ghost around him. The boy will fight with a stick while the ghost will take the gun. What do you…
Hi everybody, Here is a UT character made for a job from school. It's a mix between a predator and a robot Number of poly : 2938 There's a pictures from the modeling : Other ones : http://img115.exs.cx/my.php?loc=img115&image=shadewireframe011fk.jpg http://img115.exs.cx/img115/2250/shadewireframe028zi.th.jpg
I'm having a hard time trying to grasp the tones of cel shading, they are so random and appear to have no continuity with each other. This is either a technical question or an artistic one, it's over udk, but not on how to implement it in udk, so I chose the parent folder. My cel shader in udk looks like this. Its a light…
Now that I got a new system Maya 8.5 seems to be working much better than my old system on Vista and XP. I know no versions were intended for Vista and some things may not be functioning properly, but I still plan on using it. I was wondering if anyone else out there is using 8.5 with Vista. I have seen a lot of people…